Posts by StarBooster

1rst Playtest Completed

We are closing the current playtest today to focus on all the feedback and start working on the next round of improvements. Huge thanks to everyone who jumped in and shared[…]

Playtest is LIVE

The StarBoost PLAYTEST is open now: We need your feedback! After a long period of preparing we hit a mark where we are now ready to go into playtesting. The build[…]

DEVLOG: Hitting a new milestone & playtesting

It’s update time! The last months were super productive in many ways – StarBoost is way more in shape than it has ever been. And that is not a result of[…]

starboost gameplay teaser video

Finally: UPDATES!

After a long period of silence finally we start showing off what we did over the past months. In short: we completely restructured our gameplay and mechanics and have a fully[…]

DEVLOG 06 – Vision & Changes

Update about the StarBoost game vision, changes we made for the development overall, decisions about release and more...

DEVLOG 05 – Development Insights: Fighting Mechanics

This time we want to bring you behind the scenes - right into our development process: our thoughts, explorations and what we are currently working on to bring StarBoost onto the[…]

DEVLOG 04 – About Demo & Plans for Release

After the launch of the Demo during Steam Next we were quite relieved – considering the fact that it was our first Steam launch everything went smooth. No major bugs, no[…]

Steam Next Festival - Public free Demo of StarBoost

DEVLOG 03 | Road to Steam Next Public Demo

Steam Next Festival is around the corner and with that our biggest milestone so far: the first public demo. Read more about the release and what went into it here.

Managing Tasks – Todo Addiction

How are you keeping track of a big load of todos in your projects? Simple lists, handwritten notes, a more fancy tool?I had way too many different tools in the pasts,[…]

DEVLOG ep. 002

25.11.2023 We are entering a new phase with StarBoost and are now preparing for a public Demo to be released end of year / January. All the features we envisioned are[…]