Update about the StarBoost game vision, changes we made for the development overall, decisions about release and more...
After the launch of the Demo during Steam Next we were quite relieved – considering the fact that it was our first Steam launch everything went smooth. No major bugs, no[…]
Steam Next Festival is around the corner and with that our biggest milestone so far: the first public demo. Read more about the release and what went into it here.
It’s update time! The last months were super productive in many ways – StarBoost is way more in shape than it has ever been. And that is not a result of[…]
After a long period of silence finally we start showing off what we did over the past months. In short: we completely restructured our gameplay and mechanics and have a fully[…]
This time we want to bring you behind the scenes - right into our development process: our thoughts, explorations and what we are currently working on to bring StarBoost onto the[…]
How are you keeping track of a big load of todos in your projects? Simple lists, handwritten notes, a more fancy tool?I had way too many different tools in the pasts,[…]
25.11.2023 We are entering a new phase with StarBoost and are now preparing for a public Demo to be released end of year / January. All the features we envisioned are[…]
overall updates + video 01.11.2023 Hey all, StarBoost is progressing nicely and we are entering a new phase now: working towards publishing a demo for Steam Next. We are starting our[…]
Hi everyone, finally our new website dedicated to game development is up and we are excited to share the project we are working on: StarBoost. StarBoost is a galactic racing game with[…]